Final #2: Six Monocular Depth Cues
What we are witnessing in the above photo is Atmospheric Perspective. This is a cue that allows things near us to be crisp and detailed while objects at a distance are perceived with a blur. This happens because our vision picks up on light which bounces off the object illuminating it. But as we grow distant from an object the light must travel through "more" atmosphere creating the blurriness.
Here we can see how lighting and shading can be used to depict depth. By adding light to the foreground and slowly darkening the circle to black we get the illusion of a crater. By also bending the shading we fully realize the illusion and just perceive depth.
The above depth cue is known as Linear Perspective and like the other cues is quite effective. When our few point is straddled by parallel lines, like a road or train tracks the lines effective come closer together as they get further away. This continues until the lines reach a disappearing point where it seems that the road seems to go on forever. This is a great tool to symbolize distance.
The above depth cue is occlusion and happens when objects appear to be put in front of other objects. This in turn creates the illusion of depth where there is none. In the above picture we seen the pillar an believe it is in front of the wall. Our mind takes this information and tells us the image is 3D when it is in fact not.
Another way to create depth is to manipulate the size of objects. In the above feature we can see a tree in the foreground. This shows the size when up close, its large and somewhat detailed. In the background we can see another tree circled, it is smaller and less detailed and demonstrates to the viewer that the tree is "far" away.
The final depth cue is texture density and it is used to give the impression of height and distance. Above is an example of texture density and this is when a texture (in this case bricks) begins to get more expansive and closer together as they seem further away. This is a way for and image to display 3D distance in an otherwise 2D world.
This is a visual example of Monocular Depth Cues, in the above pictures we can see examples of Atmospheric Perspective, Lighting and Shading, Linear Perspective, Size Differences, and Texture Density. Under every picture is a write up explaining what each cue is and how it is used to create a visual 3D look in and 2D environment. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc


















































